A cozy ski-resort tycoon

You run the mountain.

Ski-E-O! key art over a snowy slope and resort village

Paint trails, run lifts up the slope, and build the lodges, restaurants, and bars that turn an empty slope into a thriving resort, while up to 25,000 living skiers carve grooves into GPU-simulated snow that piles up, melts, and drifts with the weather. Start with a single creaky chairlift and a bunny slope; work your way up to a world-class, five-star Legendary Resort, one happy skier at a time.

01

Design the Mountain

No rigid grid. Paint trails directly onto real terrain and they flow with the landscape. Green circles for families, black diamonds for the brave.

Place lifts with two clicks; towers and cables auto-generate across the slope. String together everything from a single creaky chairlift to multi-cabin gondolas and soaring aerial trams.

Carving an off-piste run through the trees with the in-game trail toolCarve a run, live on the terrain
A freshly skied slope winding down toward a village…then watch skiers carve it up
02

25,000 Skiers, All at Once

Up to 25,000 individual guests on your mountain, each with a name, a personality, and somewhere to be. Watch the Jerry wipe out on a mogul field he had no business entering. Follow the powderhound who skips the groomers and disappears into fresh powder. See the après crowd drift toward the fire pit at 2pm.

Not everyone came to ski! Some are here for the hot cocoa, the ski shop, the happy hour. Build the lodges, restaurants, boutiques, and après bars that keep every type of guest warm, fed, and spending.

Guests gathered around a fire pit
A long, colorful lift queue snaking past cabins
03

Build It, Then Run It

Drop lodges, lifts, ski shops, and après bars from a catalog of dozens of buildings, each with its own upkeep and payoff. Place it once; manage it all season.

Hire and assign the crew that keeps the lights on (groomers, lifties, ski patrol, snowcat drivers) and watch your daily wages, stamina, and reputation move with every call you make.

Placing a slopeside lodge while guests ski pastPlace every building by hand
The in-game build catalog with dozens of buildings and a 3D previewDozens of buildings to unlock
The resort staff management roster and hiring poolHire, assign, and pay the crew
04

The Mountain Has Other Plans

Snow accumulates, melts, and drifts on a GPU-driven simulation; skiers carve real grooves into the powder. An El Niño year turns the storms warm and wet. Snow falls as rain, your base thins out, and trails start closing one by one. Drought means running snowblowers around the clock just to stay open. A big dump buries your buildings before the lifts spin.

How well you take care of the mountain this season shapes what you’re working with next.

The resort village under falling snow at night
05

Real Mountains, Real Weather

Every peak is built from real-world data. Actual ridgelines, actual fall lines, and the weather patterns that go with them.

The East
Brings its ice storms and snowmaking culture
Utah
Delivers cold, dry smoke
The Sierras
Swing between monster dumps and punishing droughts

Launch mountains span five US regions, with more on the way. Japow, The Alps, The Andes, Canada, Australia/New Zealand, China, The Himalayas, and fictional peaks no real mountain can match.

A skier descending a moonlit tree run toward a glowing village
Slopeside log cabins with chimney smoke at dusk
06

Earn Your Reputation

Every guest is a vote. A well-groomed run, a warm lodge after a long day, a season that actually delivers snow. It all feeds your reputation.

Grow from a one-star local secret to a five-star Legendary Resort, one satisfied skier at a time.

A bustling resort village in golden afternoon light